GFA: Introduction to Digital Entertainment, Esports and Game Development

  • Overview
  • Course Content
  • Requirements & Materials
Overview

GFA: Introduction to Digital Entertainment, Esports and Game Development

Course Description

Become oriented with the digital entertainment ecosystem and job families therein. Topics explored in this course include: game development, game publishing, tournament and league operation, live production, event management, broadcast distribution, on-air talent, team organization, sponsorship, marketing, content creation, and social media management. Learners will become familiar with the basic terminology across these functions and skills related to networking and self-marketing used within the digital entertainment, esports, and game development industries. A team project allows learners to design and execute a live-streamed event incorporating lessons learned throughout the course.

Course Content

DIGITAL ENTERTAINMENT

  • Types of digital entertainment
  • Art + technology (Creativity, Inc)

GAME DESIGN AND GAME TESTING

  • Game design practices
  • Game testing practices

GAME DEVELOPMENT

  • Roles on game development team
  • Exposure to game creation using Scratch

ESPORTS INDUSTRY

  • Esports explained
  • History of esports

ESPORTS SKILLS & STRATEGIES

  • Game genres
  • Game skills

DIGITAL ENTERTAINMENT EVENT PLANNING AND MANAGEMENT

  • Event management process
  • Creating a run-of-show

TOURNAMENT ORGANIZATION

  • Tournament organizer - role and responsibilities
  • Tools of the trade

LIVE-STREAM PRODUCTION

  • Production line and roles
  • Examples of production

SOCIAL MEDIA

  • Community management role and platforms
  • Social media role and platforms

ON-AIR TALENT AND CONTENT PRODUCTION

  • Shoutcasting / commentary
  • Analysts

GAMING, HEALTH, AND WELLBEING

  • Gaming and healthy lifestyle
  • Growth mindset and performance improvement

EVENT RETROSPECTIVE

  • Retrospective - reflect and integrate experience (start, stop, continue)
  • Assessments from event participants

SCIENTIFIC PROCESSES IN DIGITAL MEDIA

  • Human responses to digital stimuli
  • Contributions of scientific fields to interactive media

IMPACT OF TECHNOLOGY, CULTURE, LAW

  • Creating inclusive culture
  • Potential ecosystem barriers
Requirements & Materials

Important Information

Online Platform: Account Setup
Classes will be hosted online via Desire 2 Learn (D2L). USG ITS (University System of Georgia – Internet Technology Services) will create your D2L account. You will receive an email from the USG with the subject line of “GoVIEW-Georgia Virtual Instruction Enterprise Wide: Enrollment Confirmation” which will contain your username, log-on instructions, and D2L Help Desk contact information.

First Day of Class
Your first class meeting will be online via teleconference during your scheduled class meeting day and time. Prior to the first day, your instructor will send you the link to join the class teleconference.

Online Platform: Access
To access your course section(s), you will need to log onto Georgia GoVIEW. We encourage you to make sure you are able to log on BEFORE the first day of class so the USG ITS can troubleshoot any access or technical problems.

Who Should Attend

This course is designed for those who want the basic knowledge, skills, and abilities related to digital entertainment, esports, and game development, in addition to exposure to the numerous career paths and opportunities within these industries.

Female video editor works with footage on her computer

What You Will Learn

  • The digital entertainment, esports, and game development industry ecosystem
  • Types of companies and job positions within the industry
  • The event process for a live-streamed digital entertainment event
  • Tools and technologies used in digital entertainment, esports, and game development
  • Key historical events of digital entertainment, esports, and game development
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How You Will Benefit

  • Learn the basic knowledge, skills, and abilities to digital entertainment, esports, and game development.
  • Gain exposure to the numerous career paths and opportunities within these industries.
  • Learn the basic terminology across functions and skills related to networking and self-marketing used within the digital entertainment, esports, and game development industries.
  • Taught by Experts in the Field icon
    Taught by Experts in the Field
  • Grow Your Professional Network icon
    Grow Your Professional Network

The course schedule was well-structured with a mix of lectures, class discussions, and hands-on exercises led by knowledgeable and engaging instructors.

- Abe Kani
President

TRAIN AT YOUR LOCATION

We enable employers to provide specialized, on-location training on their own timetables. Our world-renowned experts can create unique content that meets your employees' specific needs. We also have the ability to deliver courses via web conferencing or on-demand online videos. For 15 or more students, it is more cost-effective for us to come to you.

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  • Flexible Schedule
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